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There are hundreds of generic non-archtype cards, or small series of 2-3 cards that exist. You can also simply design support for an existing archtype, either directly or indirectly. Look at OP's image for a perfect example of all of this.
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>Second, you don't have half as many balancing factors for Yugioh cards as you do Magic.Įxcept that's not true. There are plenty of standards and precedents already in place.įor example, looking at OP's card, you can say that it has too much ATK since all Link-2s are in the 1400-2000 range. >Additionally, it's actually kind of laughable to say "balanced" in the context of Yugioh You can compare its effect to cards like the other Attribute Links, or Cherubini/Perpetual King Archfiend which have near-identical niches or summoning conditions, to argue that this card is too strong for its Link level.
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>Which is a big constraint on design just from the onset.Ĭan you explain how? Yugioh CAC is by no means a new concept. >Like I said, "plenty" though you may think there are, there still aren't half as many as a Magic card. It's a much, much narrower development space. Really, what do you think the analysis of a card like OP's would be? That no one would be able to figure out if it's strong or bad? There are enough to say the analogues of "I think this should cost a bit more mana" or "I don't think this should be a White card". Are you going to pretend that Yugioh's form of "rotation" isn't just banning things and invalidating older cards by printing stronger and stronger stuff? It's a complete shitshow and has been for over a decade. That's not an inherent problem of Yugioh's mechanics as a game, that's a result of the publisher's decision-making. Since this is a CAC thread, all of that is supremely irrelevant.Īnd at absolute worse, that gives direct motivation FOR CAC.
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